Klause

Kobold hero

Description:

Class: Paladin
Background: Acolyte
Player: John Michael
Race: Dragonborn
Alignment: Neutral Good

Proficiency bonus: +2

Strength: 16 (3)
Dexterity 10 (
0)
Constitution: 14 (2)
Intelligence: 9 (-1)
Wisdom: 10 (
0)
Charisma: 16: (+3)

Saving throw proficiencies: Wisdom, Charisma

Skill proficiencies: Athletics, Investigation, Insight, Persuasion

AC: 18
Speed: 25

Attacks:

Slam: 5; 1d103
Fire breath: DC 12 Con; 2d6 fire damage (salve halves)

Fire breath

Personality traits: Dim-witted, tries to inspire, misuses idioms, comfortable underground
Ideals: Protect the oppressed, live to fight another day. Fame. Honor flexible.
Bonds: Kobold shaman Griknik (ally), Dwarf Warpriest of Kord named DIn
Flaws: Dumb, cowardly, self-aggrandizes, hates gnomes

Equipment:

Warhammer
Shield
Chainmail
Holy symbol
5 javelins
Prayerbook
5 incense
Common clothes
2 daggers
Backpack
15 gp

Bio:
  • Willem, friar of Fharlanghn, religious mentor
  • Deity: Bahamut
  • Inspiration: Had a vision to “lead kobolds into the light” involving a silver dragon; tried to start a village but were attacked by bandits — tried to fight back but was captured by Din
  • As a dragonborn raised by kobolds, Klause was always told he is the reincarnation of the great kobold hero, Klause.

Klause

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